♠ Posted by Unknown in Core Java at 21:12
AWT (Abstract Window Toolkit) classes
The Design of the AWT is an
excellent example of using classes, inheritances, and interfaces. The AWT
contains the following essential classes. The class’s hierarchical relationship
is shown below.
1. Component: This is a super class of all AWT user
interface classes.
2. Container: This is used to group components. A
container can be embedded in another container. A layout manager is used to
position and place the components in the desired location and style in a
container. Example of containers are frames and panels.
3. Window: The window class can be sued to create a
top-level windows, however, often Window’s subclasses-Frame and Dialog-are used
instead.
4. Frame: This is a window that is not contained inside
another window. Frame is the basis to contain other user interface components
in Java Graphical Applications.
5. Dialog: This is a pop-up window that is usually used as
a temporary window to receive additional information from the user or to
provide notification that an event has occurred.
6. Panel: This is an invisible container that holds user
interface components. You can place panels in a frame in Java applications or
in an applet in Java applets.
7. Applet: This is a subclass of Panel. Anything you place
in a panel can also be placed in an applet. You use Frame when writing
applications and Applet when writing applets.
8. Graphics: This is an abstract class that provides a
graphical context for drawing strings, lines and shapes.
9. Color: This deals with colors of graphics components.
For example, you can specify background or foreground colors in a component,
such as Frame and Panel, or you can specify colors of lines, shapes and strings
in drawing.
10.Font: This is used to draw strings in Graphics. For
example, you can specify the font type (Times New Roman), style (Bold), and
size (24 points) for string.
11.FontMetrics: This is an abstract class that is used to
get properties of the fonts used in drawings.
And the classes Button, Canvas, Checkbox, Menu, Choice, Label, List, Scrollbar, TextField, and TextArea are for constructing the GUI.
And the classes Button, Canvas, Checkbox, Menu, Choice, Label, List, Scrollbar, TextField, and TextArea are for constructing the GUI.
1 comments:
Nicely work!! Explanatory blog post.
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